(Boarded Ship: Osaka) Test#3: 75 attacking weak veteran marines with combined skill of 25 - AGAINST - 12 defending veteran marines with combined skill of 40 - Ship hull% down to 20% - 0 turrets and weapons alive.īoarding Success, lost 26 of my veterans. (Boarded Ship: Osaka) Test#2: 75 attacking recruit marines with combined skill of 10 - AGAINST - 12 defending veteran marines with combined skill of 40 - Ship hull% down to 20% - 0 turrets and weapons alive.īoarding Success, lost 37 of my recruits. Bristol registry office opening hours, Downtown it keningau, The future foundation inc boise, Tacos banditos, Hareport characters, Buod kabanata 2 el fili. (Boarded Ship: Osaka) Test#1: 75 attacking recruit marines with combined skill of 10 - AGAINST - 12 defending veteran marines with combined skill of 40 - Ship hull% down to 20% - 1 turret alive and 0 weapons.īoarding Failed, killed some service crew and 4-6 of those veterans. + 5 dmg for each 'operational' turret + 20 dmg for each 'operational' weapon. Mod: A marine with 2 stars in boarding and 2 stars in morale deals 40 dmg + 5 dmg (if hull % of ship is 20%) or 25 dmg (if hull is 100%) ect. A marine with 2 stars in boarding and 2 stars in morale deals 40 dmg. Vanilla: each defending marine deals damage based on combined skill, es. ĭifferences with Vanilla & Mod Tests Results: #Combined skill: Is a value from 0 to 100 depending on the marine boarding and morale stars. #WARNING#: Save the game before boarding the Asgard, as balancing of the mod is not final yet but easily adjustable. Raptor: has ALOT of turrets, requires strategic planning and will take longer than usual coz of the N° of turrets to destroy.Īsgard: the main XL weapon is not destroyble, this means you will need higher tier marines to successfuly board it (at least marines with 3 stars on boarding and morale) and possibly making some of the defending crew bail before boarding it. This mod also affects marines skill experience, they will level up to elite faster than vanilla for every successful board.Īs a result, the Asgard (CoH dlc) and the Raptor (SV dlc) are much more harder to successfuly board now. This forces the player to reduce the target hull significantly and destroy every turret and weapon before attempting to board it in order to succeed, especially with recruit marines or weak veterans. N° Number of forward mounted 'operational' weapons # (for destroyers or Asgard ect.) Hull Percentage % of the ship being boarded. This mod tweaks the "Stage III Assault" boarding phase, defending marine crew will now deal damage to attacking marines not only based on their combined skill but also based on the following things: Modder iforgotmysocks may not know where their footwear is, but they do know their way around X4: Foundations.
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